Development of Floating-Point MAC Engine for 2-D Convolution of Image

Document Type

Article

Publication Title

IEEE Access

Abstract

In the emerging trend of Graphics Processing Architecture, IEEE 754-2008 Floating point numbers are being widely used. Convolution is one of the standard operations in image processing applications, and because of its computationally intensive nature, an appropriate and efficient image processing architecture is of great need. This paper proposes a single-precision Floating Point MAC engine to accelerate the sliding window algorithm for the 2-D convolution of image. The engine uses a modified algorithm for virtual zero-padding that saves memory space, and it also provides configurable parameters to specify filter and image size. A low power multiplier with reduced dynamic power, specifically when operating on pixels and a faster increment by one circuit based on AND-EXOR gate structures, has been proposed to improve the MAC architecture. Finally, the paper shows the post-synthesis power dissipation, area estimate, and the quality comparison of the image obtained from the RTL Simulation of the proposed architecture.

First Page

138849

Last Page

138857

DOI

10.1109/ACCESS.2021.3117335

Publication Date

1-1-2021

This document is currently not available here.

Share

COinS